Dice Types & Complete Set Guide
Master every Dice Hoarder dice type, build complete seven-piece sets faster, and organize your shop with practical sorting tips and checklists.
A seven-piece set looks simple until you are staring at a shop table covered in loose polyhedrals. Understanding Dice Hoarder dice types is the difference between guessing at every set and stocking shelves with a plan. This guide breaks down each die in a complete set, explains how Dice Hoarder dice types work together, and gives you practical sorting routines for faster, calmer shifts.
The Seven Dice Hoarder Dice Types at a Glance
Dice Hoarder is a cozy organizing game where you restock a mysterious dice shop, and the core job is to rebuild complete seven-piece sets. Every set needs one of each classic polyhedral die. The shapes are familiar, but the inspection step matters because you handle colors, materials, and loose pieces rather than abstract icons. A good first pass is to name the shape, confirm the slot, then decide where the die belongs.
| Die | Shape to look for | Set slot | Inspection cue |
|---|---|---|---|
| Percentile die | Ten-sided tens die | Percentile slot | Look for tens-style markings such as 00, 10, and 20; keep it apart from the D10 |
| D4 | Four-sided tetrahedron | One per set | Triangular faces and sharp points |
| D6 | Cube | One per set | Square faces and six sides |
| D8 | Eight-sided octahedron | One per set | Two pyramid-like halves joined at the middle |
| D10 | Ten-sided die with kite-shaped faces | One per set | Single-digit faces; easy to confuse with the percentile die |
| D12 | Twelve-sided dodecahedron | One per set | Pentagonal faces |
| D20 | Twenty-sided icosahedron | One per set | Triangular faces and a large, round silhouette |
That is the full Dice Hoarder dice types roster: percentile, D4, D6, D8, D10, D12, and D20. The shop's 400+ sets imply at least 2,800 individual dice if every set is complete, so the game is less about memorizing seven names and more about applying the same checklist hundreds of times. The faster you can identify a percentile die versus a D10, the fewer sets you will break apart later.
If you are new to polyhedral sets, do not try to memorize every shape at once. Learn the two ten-sided dice first because they are easy to confuse, then add the D6 and D20, then fill in the D4, D8, and D12. That gradual order keeps the first shift from becoming a shape quiz.
What Each Die Does in a Complete Seven-Piece Set
A complete set is a package deal. You do not need seven of the same shape; you need exactly one of each slot. Treat the percentile die and D10 as separate slots even though both are ten-sided. That single distinction prevents many incomplete sets, especially when a table is crowded and two similar dice are sitting side by side.
| Slot | Required in each set | Quick check | Common mix-up |
|---|---|---|---|
| Percentile die | 1 | Confirm tens-style markings | Stored with D10s |
| D4 | 1 | Count triangular faces | Hidden under larger dice |
| D6 | 1 | Confirm cube shape | Sorted into a generic “square” pile |
| D8 | 1 | Check the two-pyramid profile | Mistaken for a D10 at a glance |
| D10 | 1 | Check single-digit ten-sided faces | Counted as the percentile slot |
| D12 | 1 | Count pentagonal faces | Left in a mixed shape pile |
| D20 | 1 | Check the large icosahedron profile | Used as a visual anchor but not checked for set fit |
| Total | 7 | One complete set | Any duplicate means another set is short |
The two ten-sided slots are not twins
A percentile die is the tens die in a classic polyhedral set, usually marked in increments such as 00, 10, and 20. The D10 handles single-digit faces. When you sort a mixed pile, put them in different lanes before you start matching sets. If a set appears to be short one ten-sided die and long another, re-check the markings before assuming a piece is missing.
Use color and material as tiebreakers
Two D20s can look similar in silhouette, so examine color and material after confirming shape. This keeps you from building a set around the wrong die and then hunting for a replacement. Color-first sorting can be tempting because it creates quick visual piles, but those piles still contain every shape. Let type do the heavy lifting and let color and material settle the close calls.
A seven-slot checklist is more useful than a mental image of a finished set. When you check slots one by one, you catch gaps before you stock the set. You also avoid the classic mistake of counting two D10s as a percentile-D10 pair.
How to Sort Dice Hoarder Dice Types Without Wasting a Shift
Story Mode has no timers, but that does not mean every sorting routine is equally calm. A repeatable workflow reduces rechecks and keeps partial sets from taking over your work area. Use the sequence below as a default, then adjust the order when your current pile is mostly one shape. The goal is not speed for its own sake; it is fewer decisions per die.
| Step | Action | Why it helps |
|---|---|---|
| 1 | Pick up and inspect loose dice | Confirms shape, color, and material before grouping |
| 2 | Lay out the seven slots mentally | Keeps percentile and D10 separate |
| 3 | Sort by die type first | Builds the skeleton of every set |
| 4 | Use color and material as tiebreakers | Chooses between same-shape candidates |
| 5 | Stage five- and six-piece sets | Keeps near-complete sets visible |
| 6 | Use floppy disk powers when stuck | Tracks missing dice or pulls them into your hand |
| 7 | Stock the required value | Ends a Story Mode day only when the target is met |
A reliable Dice Hoarder dice types routine should survive a messy pile. If you can explain where a die goes in one sentence, your sorting system is working. If you keep picking up the same die and putting it down again, the pile needs a clearer lane. The no-timer structure in Story Mode gives you room to fix the system instead of rushing through it.
Use a two-pass sort when the pile is large. First pass: separate by shape only. Second pass: inspect color and material within each shape lane. This keeps your eyes from jumping between shape, hue, and finish at the same time, which is where most rechecks happen.
| Sorting method | Best use | Strength | Limitation |
|---|---|---|---|
| Type-first | Large mixed piles | Prevents slot gaps and duplicate counts | Makes color and material matching a second pass |
| Color-first | Piles with strong palettes | Fast visual grouping | Same-color piles still contain every shape |
| Material-first | Similar colors with different finishes | Separates lookalike dice | Slower when material is hard to read |
| Set-first | Near-complete sets | Finishes sets quickly | Weak when many orphan dice remain |
- Keep a dedicated ten-sided lane for percentile dice and D10s.
- Finish five- and six-piece sets before opening a fresh pile.
- Return stray dice to their type lane, not to the nearest empty spot.
- Inspect color and material when two same-shape dice compete for one slot.
- Use floppy disk powers when a set is one slot short, not as a first pass.
- Let the day end only after the required stock value is met; there is no timer pushing you.
Using Floppy Disk Powers and Modes to Support Your Sorting
As days pass, mysterious floppy disks appear and unlock strange new powers. Two uses are especially relevant to set building: tracking down the remaining dice needed for a set and pulling dice directly into your hand. Save those powers for a set that is one slot short. A single missing percentile or D20 can stall an otherwise finished set, and those are exactly the moments when a targeted search beats another lap around the shop.
| Mode | Best for | Structure | Planning note |
|---|---|---|---|
| Story Mode | Learning sets while following the mystery | Shift-based progression; next day begins after required stock value; no timers | Use disk powers as they appear and keep checking partial sets |
| Chill Mode | Uninterrupted organizing | Story-free session | Focus on sorting rhythm without story stops |
Keep one area for complete sets and another for partial sets. When a partial set reaches six pieces, move it to the front of your attention. When a complete set is ready, move it out of the sorting zone so it cannot be broken up by the next pile.
The mode choice does not change the seven-piece recipe. It changes how much story and shift structure surrounds the sorting. If you want to practice Dice Hoarder dice types without story stops, Chill Mode gives you one uninterrupted organizing session. If you want progression and the shop mystery, Story Mode gives each shift a stock target and a reason to keep sorting.
Common Set-Building Mistakes and How to Avoid Them
Most incomplete sets come from process errors, not from missing dice. The same few habits show up in crowded shops: ten-sided dice get mixed, color piles get too comfortable, and near-complete sets sit hidden under new pieces. Correct these early and every later shift gets easier.
- Mixing percentile dice and D10s. Keep separate lanes; they fill different slots.
- Sorting by color before type. This creates attractive piles that still need shape work. Use type first on big piles.
- Breaking a complete set to fill a partial one. Finish one set and move it out of the active area before opening another.
- Ignoring material until the final check. Material is a tiebreaker, not a last-second surprise.
- Letting orphan dice pile up. Return each die to a type lane so it can be found again.
- Forgetting the disk powers. A tracking or pull ability can solve a one-slot problem faster than a full sweep.
A simple test: pick a random die, name its type, name the slot it fills, and point to the lane where it belongs. If any of those three steps takes too long, simplify the layout. The best Dice Hoarder dice types system is the one you can repeat when the shop is busy and your attention is split. Keep the seven-slot checklist visible in your head, and the pile stops feeling random.
FAQ
What are all the Dice Hoarder dice types?
A complete seven-piece set uses one percentile die, D4, D6, D8, D10, D12, and D20. The percentile die fills its own slot, so do not count it as a second D10. That is the full roster you need for every set.
How many dice are in a Dice Hoarder set?
Seven. With 400+ sets in the shop, the catalog implies at least 2,800 individual dice if every set is complete. That volume is why a type-first sorting routine matters more than memorizing individual pieces.
How do I find the last die for a set?
Use floppy disk powers to track down remaining dice or pull them directly into your hand. Before spending a power, recheck the ten-sided split and scan your five- and six-piece sets. The missing die is often closer than a full-shop search suggests.
Does Chill Mode use different Dice Hoarder dice types?
The set recipe stays the same: one of each classic polyhedral die. Chill Mode provides uninterrupted, story-free organizing, while Story Mode adds shift targets and the shop mystery around the same set-building job.
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