Dice Hoarder Map: Inventory Guide
Use this Dice Hoarder map guide to navigate the shop, track dice box locations, organize seven-piece sets, and find key stations without guesswork.
A Dice Hoarder map is the fastest way to stop wandering the shop and start matching complete dice sets. With more than 400 sets to rebuild, every extra trip between shelves costs sorting time. This Dice Hoarder map guide explains what to record, how to read your notes, and when to update them.
The job is simple on paper: pick up dice, inspect their colors and materials, and rebuild complete seven-piece dice sets in a cozy shop. In practice, a clean reference saves backtracking, especially when shelves fill up and loose dice land on the floor.
Treat the map as a sorting tool, not a secret shortcut. It should help you move from “I saw that die somewhere” to “it belongs in this zone, next to this set.” The better your notes, the less time you spend circling the computer.
What a Dice Hoarder Map Should Track
A useful Dice Hoarder map records containers and landmarks before it records individual dice. Start with the fixed parts of the shop, then add the dice details that change from shift to shift.
| Map layer | What to record | Why it matters | Example note |
|---|---|---|---|
| Fixed stations | Computer, shelves, specialty holders, floor edges | Gives you anchors for every route | “Computer: set requirements and floppy disk checks” |
| Shelf zones | Which shelf run holds which color or material group | Cuts down scanning time | “Left run: blue resin; center: metal mixes” |
| Loose-dice spots | Floor gaps, corners, tight spaces around fixtures | Prevents missed dice after a spill | “Check gap by bookshelf after sorting” |
| Set staging | Where you assemble partial sets | Keeps seven-piece sets from scattering | “Staging spot: D20 and D12 pairs” |
| Specialty holders | Where odd or special dice sit | Protects set completion | “Specialty holders: check before ending shift” |
The map should not become a second inventory screen. If you need to identify one die, use the in-game label that shows its material and color while you hold or select it. Your notes should tell you where to look, not force you to decode a huge legend.
A good rule is to map the route first and the dice second. If a shelf note does not help you decide where to walk next, it is probably too detailed.
How to Build Your Dice Hoarder Map in Five Passes
Your Dice Hoarder map should be built in layers. Walking the shop with a blank page and trying to log every die will burn your first shift. Use five passes instead.
| Pass | Action | What to capture | Time-saving result |
|---|---|---|---|
| 1 | Walk the shop without picking up dice | Entrances, shelves, computer, large landmarks | A skeleton map with no dead ends |
| 2 | Mark fixed containers | Shelf runs, specialty holders, floor zones | Faster routes between set parts |
| 3 | Add color and material groups | Broad groups, not every individual die | Quicker visual scanning |
| 4 | Add set logic | Where you stage incomplete seven-piece sets | Fewer lost D4s and D20s |
| 5 | Test and revise | Note any shelf that causes backtracking | A map that matches your sorting style |
Keep the legend short. Five to eight symbols are enough for most players. A circle for the computer, a square for shelf runs, a triangle for specialty holders, and a dotted line for cleanup routes can cover a lot of ground. If a symbol needs a paragraph of explanation, replace it with a short label.
Later, floppy disks unlock strange powers that can track down missing dice or pull them directly into your hand. Those abilities reduce the need for hyper-detailed notes, but they do not fix a confusing shelf layout. A clean map still helps you choose the right shelf before you spend a power.
Reading the Dice Hoarder Map During a Shift
Use the Dice Hoarder map as a route plan, not a checklist you read after every die. The game has no timers in Story Mode, but the next day begins after you stock the required value of dice. A map keeps that open-ended pace comfortable instead of frantic.
| Phase | Map move | Dice goal | Tip |
|---|---|---|---|
| Start of shift | Scan fixed stations | Confirm the current shelf layout | Check specialty holders first if sets are close |
| Mid-sort | Follow shelf zones | Build complete sets | Park partial sets in one staging spot |
| Cleanup | Check loose-dice spots | Rescue floor dice | Look in gaps before ending the day |
| Before sleep | Review set notes | Confirm required stock | Update one map note only if it failed you |
The in-game computer is still your final check for requirements. Use the map to plan the walk, then verify the actual set needs at the terminal. That division matters because the map is a memory aid, while the computer is the task list.
When a set is nearly complete, resist the urge to sweep every shelf. Check the specialty holders, then the most likely shelf zone, then the floor route. This order keeps you from turning a two-die search into a full-shop lap.
Dice Set Checklist for Map Notes
Every complete set needs one of each classic polyhedral die. At more than 400 sets, that is at least 2,800 dice to identify, carry, and place. A map note that ignores set composition becomes a list of random containers.
| Die | Set slot | What to verify in your note |
|---|---|---|
| Percentile die | One per set | Check the label carefully and do not confuse it with a D10 |
| D4 | One per set | Confirm the shape; flat dice can hide near shelf edges |
| D6 | One per set | Watch for color variants in the same shelf zone |
| D8 | One per set | Keep it with staged partial sets |
| D10 | One per set | Separate it from the percentile die in your notes |
| D12 | One per set | Check material before walking back across the shop |
| D20 | One per set | Note overflow spots so loose D20s do not stall a set |
Use the left-side panel to confirm material and color when your eyes are tired. If color cues are difficult, the accessibility options include color alternatives, a simplified UI, a dice rotation toggle, and adjustable field of view. You can also zoom in to make dice easier to pick up and unlock crouching to reach dice on the floor.
Mark narrow gaps as loss-risk spots. Dice can slip into tight spaces around fixtures, and crafted resin dice can be especially frustrating to lose. A cleanup route that checks those gaps is part of a good map, not an afterthought.
Common Dice Hoarder Map Mistakes
| Mistake | What it looks like | Better fix |
|---|---|---|
| Mapping colors only | Everything becomes “blue shelf” or “green shelf” | Add material and die-shape notes |
| Trusting an old map after a crash or reload | Dice sit in shifted blocks or holders | Recheck one shelf before sorting a full set |
| Ignoring specialty holders | Sets stall near completion | Mark holders as a separate layer |
| Overcrowding the legend | You spend more time decoding than sorting | Use five to eight symbols |
| Skipping the computer | You sort toward the wrong target | Note required stock, then verify at the terminal |
| Forgetting accessibility | Small labels strain your eyes or color cues fail | Use color alternatives, simplified UI, zoom, and crouch |
A map is not proof that the shop is stable. If dice move after a reload or crash, redraw the affected shelf before you trust the notes. That one correction protects your set progress and keeps the map honest.
Also avoid treating the map as a complete record of every die. The shop has too many dice for that. Record the container, the visual cue, and the route. Let the in-game label handle the final identification.
Frequently Asked Questions About the Dice Hoarder Map
What is a Dice Hoarder map?
A Dice Hoarder map is a player-made reference for the shop’s sorting layout. It can list shelf zones, specialty holders, loose-dice spots, and where you stage partial seven-piece sets. The goal is fewer trips and faster set completion, not a replacement for the game’s computer.
Does a Dice Hoarder map replace the in-game computer?
No. Use the map to plan your route and the computer to confirm the required stock. The map helps you move; the terminal helps you verify the target. When the two disagree, trust the current task list and update your notes.
How often should I update a Dice Hoarder map?
Update it when you change your sorting route, when a shelf stops working for you, or when dice shift after a reload or crash. Do not rewrite the whole map after every set. Fix only the note that caused a wrong turn.
Can I use a Dice Hoarder map in Chill Mode?
Yes. Chill Mode removes story interruptions and lets you organize without the day-by-day mystery. A Dice Hoarder map is even more useful there because you can settle into a long sorting session and keep your route consistent from shelf to shelf.
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