Items Guide: Dice, Disks, and Sets
A practical Dice Hoarder items guide covering seven-piece sets, floppy disk powers, story and chill mode priorities, and a clean shift workflow.
Dice Hoarder items are the heart of every shift: the loose dice you sort, the seven-piece sets you build, and the floppy disks that bend the rules in your favor. If your shop counter is buried under colorful polyhedrals, knowing which Dice Hoarder items matter keeps you from wasting time on the wrong pile. This guide breaks down the item types, the exact set checklist, and a practical workflow for Story Mode or Chill Mode.
The core loop is cozy organizing gameplay: pick up dice, inspect their colors and materials, and rebuild complete sets for the shop. You are not racing a timer, so the winning habit is careful sorting rather than fast clicking.
What Counts as Dice Hoarder Items?
Not every object in the shop is a set piece. The useful Dice Hoarder items fall into four broad groups: loose dice, completed seven-piece sets, floppy disks, and story clues. The shop cat adds atmosphere, but it is not part of the set checklist, so keep your attention on the dice and disks when you are working toward a stock goal.
Loose dice are raw material, not clutter. A single die can be the difference between a finished set and a partial stack, so pick up and examine dice even when they are tucked into odd corners. Searching every corner is part of the job, and it matters more than speed because the game has no timers.
| Item family | What it is | What you do with it | Why it matters |
|---|---|---|---|
| Loose dice | Individual polyhedral dice scattered around the shop | Pick up, examine color and material, sort | They are the raw material for every set |
| Seven-piece set | A matching group with percentile, D4, D6, D8, D10, D12, and D20 | Complete one of each die type | Sets are the core stock goal |
| Floppy disks | Mysterious items that appear as days pass | Unlock new sorting powers | They help you track or pull missing dice |
| Story clues | Information about the shop and your employer | Follow them between shifts | They drive the mystery forward |
Unusual or magical dice still belong in your sorting pass. The fixed rule is the seven-piece set, so treat any die by its shape first and use color or material as a secondary clue.
Seven-Piece Set Checklist
Complete sets are the most valuable Dice Hoarder items because they turn scattered pieces into progress. Every set needs one percentile die, D4, D6, D8, D10, D12, and D20. With more than 400 sets to rebuild, a seven-slot check is faster than memory.
At 400 sets, that is 2,800 dice slots before you count loose spares. That number is why a checklist beats guessing. If a set is missing even one shape, it is not finished.
| Slot | Die type | Set rule | Practical check |
|---|---|---|---|
| 1 | Percentile die | One per set | Do not confuse it with the D10 |
| 2 | D4 | One per set | Check the triangular shape |
| 3 | D6 | One per set | Check the cube shape |
| 4 | D8 | One per set | Check the eight-sided shape |
| 5 | D10 | One per set | Keep it separate from the percentile die |
| 6 | D12 | One per set | Check the twelve-sided shape |
| 7 | D20 | One per set | Check the twenty-sided shape |
Use shape first, then color and material. Shape tells you which slot a die can fill. Color and material help you keep similar dice together while you search, especially when several piles share the same palette.
Build partial sets in a dedicated area. A visible missing-slot list stops you from rechecking the same pile. Do not force a duplicate into a missing slot: a second D20 cannot replace a missing D4 when the set needs one of every die.
Floppy Disks: The Most Valuable Items
Floppy disks are the power-up tier of Dice Hoarder items. They begin to appear as days pass, and each one unlocks a strange new ability that makes sorting easier. The two powers you can plan around are tracking the remaining dice needed to complete a set and pulling dice directly into your hand.
| Disk power | What it does | Best use | Planning note |
|---|---|---|---|
| Track remaining dice | Helps you find the dice still needed for a set | When a set is one or two slots short | Mark the missing shape before you search |
| Pull dice into hand | Brings a needed die directly to you | When you already know which die you need | Verify that it fills the correct set slot |
| New skill unlock | Adds a sorting ability as days pass | When your normal sweep is slowing down | Check what changed before your next shift |
Use tracking when a set is nearly complete and you cannot spot the last shape. Use the pull power when you already know which die you need and want it in hand without another sweep. Cooldowns, costs, and stack limits are not specified, so treat disks as flexible helpers rather than infinite cleanup buttons.
Who keeps leaving the disks is part of the shop mystery, so they are both a tool and a story item. Pick them up when they appear, but do not ignore the clues around them.
Story Mode vs. Chill Mode
Story Mode and Chill Mode use the same seven-piece set rules, but they ask different things of your Dice Hoarder items. In Story Mode, the next day begins only after you have stocked the required value of dice, so completed sets and the required stock value matter more than perfect organization. In Chill Mode, there is no story progression and no timer, so you can sort for the pleasure of sorting.
| Mode | Timers | Progression | Best for | Item focus |
|---|---|---|---|---|
| Story Mode | None | Next day begins after the required stock value | Players who want the shop mystery | Complete sets that meet the shift goal |
| Chill Mode | None | One uninterrupted, story-free session | Players who want pure organizing | Sorting by color, material, and shape |
In Story Mode, check the required stock value before you spend time on cosmetic sorting. Keep one area for near-complete sets, and use a disk when a gap is blocking progress. In Chill Mode, group by color, material, and shape, build sets at your own pace, and save anytime if you need a break.
The no-timer design is a feature, not a trap. You can search every corner, plan your sets, and let the click-clack of dice carry the shift. If first-person camera movement bothers you, camera comfort settings are available; if color distinction is difficult, color alternatives can help.
A Practical Shift Workflow for Every Item Type
A clean pass through your Dice Hoarder items beats frantic clicking. Use the same order every shift so you always know what you have checked and what still needs a home.
| Step | Action | Item focus | Why it helps |
|---|---|---|---|
| 1 | Survey the shop and search each corner | Loose dice | You find raw material before you start building |
| 2 | Pick up and examine dice | Loose dice | You sort by shape, color, and material instead of guessing |
| 3 | Build complete seven-piece sets | Sets | You turn loose pieces into sellable stock |
| 4 | Isolate partial sets and note missing slots | Sets | You know exactly which dice to track |
| 5 | Use a floppy disk when a gap is stubborn | Disks | You close the gap without another full sweep |
| 6 | Confirm the required stock value before ending the day | Sets | You advance Story Mode without wasting time |
Start with a broad sweep, then move into set building. If you find a die that fits a partial set, place it immediately instead of making a new pile. When a set is one slot short, use tracking or pulling to finish it, then return to the broad sweep.
In Story Mode, confirm the stock goal before you end the shift. In Chill Mode, keep sorting until you are satisfied. Either way, the seven-piece checklist stays the same: percentile, D4, D6, D8, D10, D12, and D20.
FAQ
What are the most important Dice Hoarder items?
Completed seven-piece sets come first because they drive stock progress. Floppy disks are next because they help you find or pull missing dice. Loose dice are the raw material that feeds both.
How many dice are in a complete set?
A complete set has seven dice: one percentile die, one D4, one D6, one D8, one D10, one D12, and one D20. A set is not complete until every slot is filled.
Should I use floppy disks as soon as I get them?
Use them when they solve a real gap, especially when a set is nearly complete. Because cooldowns, costs, and stack limits are not specified, avoid treating them as unlimited cleanup tools.
Does Chill Mode change the item rules?
No. Chill Mode removes story progression and timers, but the core set rule remains: each seven-piece set still needs one of every classic polyhedral die.
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